![]() ![]() ![]() I’ve always felt like a Spyro level is almost like a dungeon in Zelda where you can often see where to get to from the moment you step in but not how to get there or how to collect everything in the space until you’ve explored. The platforming should be tight and flow well and make you feel smart for overcoming it. I think the level design and theming are at the heart of it. I think whoever ends up making Spyro 4 needs to understand the fundamental things that made Spyro work from a gameplay perspective. Friendly Realms Nexus (Other Platformers).Red's Laboratory - A Hero's Tail Discussion.Helpful Links, Discords, & Fellow Subreddits ![]() Skylanders: Spyro's Adventures (2011) (F).Please refer to our guidebook before posting and if you have any questions, message the mods via modmail. Welcome to the Official /r/Spyro community sub-reddit! We're a community of fans dedicated to the Spyro The Dragon series of platformers originating from the very first on the PlayStation and the titles that followed from the variety of incarnations he's had from The Legend of Spyro to Skylanders. If a piece of text needs to be hidden from others as spoilers, please use: (#spoiler) /r/Spyro is under renovation, so please wait. ![]()
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